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What Is a Credit and What Does a Video Actually Cost

How many credits a new account gets, what you pay for music and video, and what happens if a job fails. Straight numbers, no marketing.

Published on September 10, 2026·5 min read
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A credit is ClipMixAI's billing unit. The exchange rate is fixed: 1 dollar equals 100 credits. A two-minute music video costs an average of 4 to 6 dollars, depending on length, mode, and resolution. New accounts start with 400 free credits and can collect up to 1,000 more in the first few days. And if a job fails, your credits are automatically refunded.

What a credit is

A credit isn't a currency you buy separately for each video. It's the unit used to measure every job on the platform. You buy credits once, in a bundle, and spend them whenever you like. They never expire, so there's no pressure to use them up within the month.

There are four bundles:

  • $5 → 500 credits
  • $20 → 2,400 credits
  • $50 → 7,500 credits
  • $100 → 20,000 credits

Notice something in those numbers. At $5 you get exactly the base rate — 500 credits. At $100, though, you get 20,000, where the same base rate would give you 10,000. That's double. The larger the bundle, the more credits per dollar. Below, you'll see when the large bundle is worth it and when the small one is enough.

How many credits a new account gets

Before you spend a cent, your account already has a balance. Signing up gives you 400 credits immediately. On top of that, a daily check-in during the first few days adds up to 1,000 more, spread across five days: 50 on day one, 100 on day two, 150 on day three, 200 on day four, and 500 on day five. Log in all five days and you collect 1,400 free credits in total.

There are also two things that cost nothing at the start. The first three standard songs are free for every new account. And the first upgrade to 1080p (Full HD, the sharp resolution for large screens) is free once per account.

In practice, you can create your first song, review the scenes, download a clean video, and export it in 1080p without having paid anything yet. Try it first. Decide later.

What you pay for music

Music pricing depends on song length and is easy to predict. Up to 90 seconds, a song is charged per second. The credit costs are:

  • 30-second song → 96 credits
  • 60-second song → 192 credits
  • 90-second song → 288 credits

Beyond 90 seconds the logic changes. You're no longer counting seconds. A single flat rate applies: 60 credits for the entire song. A full track, in other words, costs less than a 30-second clip.

In dollars, 96 credits is $0.96 and 60 credits is $0.60. Small amounts. And remember that the first three standard songs don't cost anything, so your early experiments don't touch your balance. Music is the cheap part of the job. The heavy cost is elsewhere — and we'll get to it right now.

What you pay for video

The biggest share of the cost goes to the moving image, not the audio. A two-minute music video costs an average of 4 to 6 dollars. The exact amount depends on three things: how long the video runs, which mode you chose, and what resolution you're exporting.

That's why there's no single number that fits every job. A Slideshow, where your own photos come to life with motion, doesn't cost the same as Animated scenes generated entirely from lyrics. Resolution matters too: 1080p demands more resources than a lower resolution.

On the pricing page there's a Cost Estimator that gives you a figure before you start, based on your own choices. Check it first. It's the only way to know the real number for your specific job, rather than an average that may not apply to you.

What happens if a job fails

A fair concern when paying with credits: what if something comes out broken? The answer is simple. If a job fails, the credits are automatically returned to your balance. You're not charged for a result you didn't receive.

There's also a second safety net, earlier in the process. Scenes appear for approval before animation is applied. You see the static frames, and if any of them don't work for you, you reject and regenerate them before the expensive step — the one that adds motion to the scenes. That way you're not spending credits on a scene you already know you don't want.

Beyond credits, there's also a 14-day money-back guarantee. If within that period you decide the platform isn't for you, you can request a refund. Finally, commercial usage rights — meaning you can use the videos for work and promotion — are included from the $5 bundle upward.

How to spend less

A little math before you buy saves money. Because credits never expire, the question isn't how many you need this year — it's how much value each dollar gives you.

  • $5: 500 credits, at the base rate.
  • $20: 2,400 credits — more than the 2,000 you'd get at the base rate.
  • $50: 7,500 credits, versus 5,000 at the base rate.
  • $100: 20,000 credits, while the base rate would give you 10,000.

The volume bonus reaches +100% credits in the largest bundle — double the value per dollar compared to buying in small amounts. If you know you'll be making a lot of videos, the large bundle makes sense, since your credits will wait as long as you need them. If you're just testing the waters, start with the free sign-up credits and a small bundle. The daily check-in, meanwhile, is the most cost-free way to build up your balance: log in each day and the number grows on its own.

What to do now

If you've read this far, you probably have a song or a few photos and want to see how they look as a video. You don't need to choose a bundle today.

Create an account, collect the 400 sign-up credits, and use one of the three free standard songs. Review the scenes at the approval step before animation is applied. Download a video and try the free first 1080p upgrade. Once you understand what your particular job costs — and the Cost Estimator on the pricing page will tell you in advance — you can choose a bundle with a clear head. No rush. The credits don't expire.

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